鐮刀戰爭 Scythe
鐮刀戰爭 Scythe
鐮刀戰爭 Scythe

鐮刀戰爭 Scythe

HK$ 685
HK$ 719
HK$ 685
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鐮刀戰爭 Scythe

鐮刀戰爭 Scythe

$ 719 $ 685

鐮刀戰爭 Scythe

$ 719 $ 685

No. of Player:1 - 5
Age:14+ 
Playing Time:90 - 115 mins 
Version:繁體中文

《鐮刀戰爭》是一款4X綜合戰爭遊戲。(4X是戰爭策略遊戲的分類,即explore 探索,expand 擴張,exploit 開發,exterminate 征服)《鐮刀戰爭》目前在bgg排名前列,多年來系列一直在遊戲內容和體驗上進行升級。

《鐮刀戰爭》講述的是1920年代一戰後的歐洲,工業與農業激烈碰撞下的蒸汽朋克架空背景。雖然它被翻譯為鐮刀戰爭,但它的原本英文名字叫:“Scythe” (鐮刀)——即指 “農耕發展”,也指戰備後的“收割”。值得注意的是,《鐮刀戰爭》擁有非常棒的戰爭模型,同時是一款擁有偏冷戰風格體驗的德式競速發展遊戲。

和其他的4X遊戲一樣,如果你不是主戰派,比如你發現你抽到的個人發展面板上寫的是“農業化”,你優先開發作戰機械的幾率很低,反之如果你抽到的個人面板上寫的是機械化,那麽你會更主動去通過戰鬥壓制其他玩家。戰爭元素在《鐮刀戰爭》遊戲中考驗著玩家的精準框架思考,由於遊戲的基調是冷戰,所以設定上只有2次戰鬥是有收益的,將這2場戰鬥針對誰?為了爭奪什麽?何時發起?是遊戲中的更有趣的思考點。而遊戲的戰鬥流程也和戰鬥頻率在設計上保持了一致性,簡約且關鍵。

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

    遊戲教學


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