飛塔巫師 The Wandering Tower

HK$ 309
HK$ 329
HK$ 309
$ 20
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100%正版桌上遊戲

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飛塔巫師 The Wandering Tower

飛塔巫師 The Wandering Tower

$ 329 $ 309

飛塔巫師 The Wandering Tower

$ 329 $ 309

No. of Player:2 - 6
Age:8+ 
Playing Time:30 mins 
Version:Chinese ( 繁體中文 

當個追塔的巫師,或是被塔追?

成為第一個將所有巫師都聚集到烏鴉城堡的玩家,並在道路上裝填你的魔藥瓶。巫師可以在遊走的高塔外或塔頂進行移動。如果你使用會飛的塔關住其他的巫師,魔藥瓶將會神奇地裝滿。巧妙運用魔藥,並設法讓自己成為第一個將所有巫師都放入烏鴉城堡的玩家,將贏得勝利。

從起始玩家開始,玩家輪流進行回合,逐一按照順時針順序進行。當輪到某人進行回合時,他視為當前玩家。在他的回合時可以執行2次行動。 第一次行動:從你的手牌中打出一張移動牌,面朝上放入棄牌堆。根據你打出卡牌進行移動。 第二次行動:你打出你的第二張移動牌,並也根據你打出的卡牌進行移動。

In The Wandering Towers, you want to bring all of your wizards home to the raven castle before anyone else.

To set up the game, place the game board tiles into a circle, the raven castle on its starting space, and the nine towers clockwise from the castle; five towers have a raven shield on them. Distribute the players' wizards — 3-5 based on the player count — on the towers, and deal each player a hand of three cards.

On a turn, play a movement card from your hand, then play a second movement card, then refill your hand to three cards. Cards allow you to move one of your wizards, a tower, or either a tower or wizard. Movement is always clockwise; sometimes movement is a specific number of spaces, and sometimes it's determined by a die roll, with you being able to roll the die up to the number of times shown on your card.

When you a move a tower, any wizards on that tower are carried forward on it — and you can move a tower on top of another tower, trapping any wizards on that lower tower. When you trap one or more wizards, you fill one of your magic flasks; you must fill all of your flasks in order to win. Additionally, you can spend filled flasks to cast one of the magic spells active in the game, with the basic ones allowing you to move a wizard or tower. (Spent flasks still count as filled.) To free your wizard, you must move the top part of the tower away.

If you land a wizard in the raven castle by exact count, your turn ends, then the raven castle advances on the game board to the next unoccupied space or tower with a raven shield. Whoever places their final wizard on the raven castle and has filled all of their flasks wins.

遊戲教學

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