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No. of Player:2 - 5
Age:8+
Playing time: 40-80 minutes
Version: Chinese ( traditional Chinese )
The living space in the small world is very small. Too many races live in your land - this is a legacy from your ancestors. When they gave you this land, they hoped that you could build an empire and unify the world. You must choose a combination of fantasy races and special abilities, and use their Tut racial traits and skills to conquer the surrounding areas and raise victory coins - often at the expense of some of your weaker neighbors. Place troops (racial tokens) into each region and conquer adjacent lands so that at the end of your turn, each region earns you victory coins. Eventually, your race will overexpand (like the races you overrun) and have to abandon your civilization and start a new one. The key to your victory lies in discerning when your empire will fall and rise up a new civilization to rule the territory of "It's a Small World"!
Small World is designed by Philippe Keyaerts and is a fantasy-themed game similar in game play to his Vinci, which was released in 1999 by French publisher Descartes. In Small World, players will be able to control characters from 14 fantasy races - dwarves, giants, orcs, elves, and so forth - while trying to take control of territory and push opponents out of adjacent lands and off the map. Even while dominating opponents, however, you have to keep in mind that your race's civilization is doomed as well , thanks to the passing of time and attacking of neighbors, so be ready to cast aside one tribe while taking the reins of another in order to keep dominating the world.