【即將到貨 密切留意】重塑火星大全套連推廣卡 Terraforming Mars Full-Bundle-Set

Terraforming Mars Full-Bundle-Set

HK$ 1,929
HK$ 2,047
HK$ 1,929
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【即將到貨 密切留意】重塑火星大全套連推廣卡 Terraforming Mars Full-Bundle-Set

Terraforming Mars Full-Bundle-Set

$ 2,047 $ 1,929

Terraforming Mars Full-Bundle-Set

$ 2,047 $ 1,929

No. of Player:1 - 5
Age:12+
Playing Time:120 mins
Version: Traditional Chinese (繁体中文)

The Reshaping Mars Complete Set of Promotional Cards includes:
Reimagining Mars main game, main game promotional cards, expansions "Greece & Elysium", expansion "Continuation of Venus", expansion "Prologue", expansion "Colonies", expansion "Unrest", expansion promotion cards and double layers Players have 5 fixed boards.

In 2400 AD, humans began to ecologically transform Mars. Several large-scale enterprises have been established with funding from the Earth's world government, and have invested in large-scale projects to increase the temperature, oxygen content, and ocean coverage of Mars until the Martian environment is suitable for human habitation. In Reshaping Mars, you play one of the companies and work together to transform the planet in the process of terraforming. In addition to cooperation, you also need to strive for victory points. These points are an honor. In the process of competing with each other, who can compare with each other? Create more contributions to human society.
In the game, players play the role of a large enterprise responsible for the development of Mars. They are also very particular about the steps of transformation, such as adjusting the oxygen concentration, raising the temperature, greening the desert, and making Mars gradually suitable for human survival. As a moderate strategy game, the combination of game themes and mechanics gives players a more sense of immersion.

Five expansion and promotion cards:

1. Greece & Elysium: Two new maps allow you to explore new areas of Mars.
The map "Greece" shows the area from the Antarctic to the vast Greek Sea to the equator, so the plant rewards are at the top of the map and distributed along the Martian equator. "Elysion" presents the eastern part of Tharsis, from Mount Olympus, the highest peak in the solar system, to Mount Elysion. The north is a huge lowland - the northern wasteland.
The Alguri plain and surrounding mountains in "Greece" and the Arcia area in "Elysium" overlap with the maps in the base, giving players a sense of intimacy. The two maps have added new milestones and end-game rewards, and players will start new corporate battles and challenges.

2. Continuation of Venus : The Venus transformation plan is launched, suspension examples and Venus indicators, and more new elements!
In the "Continuing Venus" expansion, the world government also funds the reshaping of Venus. The new Project Card and Enterprise Card are dedicated to the habitability of Venus. New floating resources, milestone rewards, icons and expanded territory. At the end of each round, entrepreneurs take turns to choose one of the global parameters of "temperature", "oxygen concentration", and "oceanization" to accelerate, which can accelerate the game process while further controlling the situation. Entrepreneurs will have more ways to win games and a different development experience.

3. Prologue : Strengthen your corporate cards, shorten more game time and increase the variety of different strategies.
Prologue isn't the first expansion to Remake Mars, but its gameplay takes place at the very beginning of the game. Players will have the opportunity to make choices before terraforming, which will clarify the company's development philosophy and chart a course for the future history of Mars. Variable initial settings will bring constant reshaping to Mars!

4. Colonies : 11 colonies in the outer solar system. In addition to rewards for trade, there are also more places to get resources.
In pursuit of minerals and resources, many companies have expanded their businesses to every corner of the solar system. Are some locations not suitable for renovation? Entrepreneurs began to send trade ships to the moons around Mars and build colonial stations to increase their income; in the expansion of "Colony", more attention should be paid to the colonial stations and development needs of other entrepreneurs, and be good at mutual benefit Only through mutual assistance can we achieve sustainable development.

5. Turbulence : The process of colonization cannot avoid the influence of the political field. Players can change their strategic direction through global event cards.
The civilization on Mars entered a turbulent era, and different ideologies began to compete for political power. The addition of the expanded content of "Unrest" will make the experience of "Reshaping Mars" more interactive and make its world view more layered. In the new parliamentary system, players will face the test of a series of global events, send out parliamentary representatives in a timely manner, and become the chairman to find ways to face future challenges while paving the way for the development of their own enterprises.

6. Promotion cards : 20 expanded promotion cards include 12 new project cards, 3 new corporate cards and 5 global event cards.

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars , you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough . Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards .

Game teaching

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