The Quacks of Quedlinburg: The Alchemists expands The Quacks of Quedlinburg: The Alchemists

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No. of Player:2 - 5
Age:10+
Playing Time:45 mins
Version: Chinese ( traditional Chinese )

The reputation of the alchemists of Quedlinburg has spread from town to town, and although rumors about their medical skills are mixed, people still come from all over to seek treatment for their ailments, such as corns, witches' humps, and even vampirism (often referred to as vampirism). Misdiagnosed as polymorphic light eruption), the disease can always be cured with medication.

They use sophisticated equipment to distill herbal essences to alleviate the suffering of patients. Extracting herbs will bring players valuable rewards and provide useful special functions.
As an alchemist, you treat various patients who suffer from rare and strange diseases. Each patient needs a special medicine to cure them. At the beginning of the game, you choose a patient to treat, and you must extract the required special medicine in a flask to obtain the specified reward.

This expansion includes 20 new divination cards and 2 new Crazy Herb Dictionaries, and must be paired with the basic version of "The Doctor" to play the game.

It is recommended to only use the basic version with the "Alchemist" expansion to play the game first. After you are familiar with the expansion mechanism, you can play the game with the "Herb Witch" expansion.

The Quacks of Quedlinburg: The Alchemists introduces nightmares, obsession, and hysteria to The Quacks of Quedlinburg base game, with players working in new laboratories to distill essences that can free the citizens of Quedlinburg from these afflictions.

The Alchemists can be played with just the base game or combined with The Herb Witches expansion.