The Wandering Tower

HK$ 309
HK$ 329
HK$ 309
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The Wandering Tower

The Wandering Tower

$ 329 $ 309

The Wandering Tower

$ 329 $ 309

No. of Player:2 - 6
Age:8+
Playing Time:30 mins
Version: Chinese ( traditional Chinese )

Be a wizard chasing a tower, or be chased by a tower?

Be the first to gather all the wizards at Raven's Castle and refill your potion bottles on the way. The wizard can move outside the tower or on top of the tower. If you use the flying tower to trap other wizards, the potion bottles will magically fill up. Make clever use of potions and manage to be the first player to get all the wizards into the Raven's Castle, and you'll win.

Starting from the starting player, players take turns in turn, one by one in clockwise order. When it is someone's turn to take a turn, he is considered the current player. Can perform 2 actions during his turn. First action: Play a movement card from your hand and place it face up into the discard pile. Move based on the cards you play. Second Action: You play your second movement card and also move according to the card you played.

In The Wandering Towers, you want to bring all of your wizards home to the raven castle before anyone else.

To set up the game, place the game board tiles into a circle, the raven castle on its starting space, and the nine towers clockwise from the castle; five towers have a raven shield on them. Distribute the players' wizards — 3-5 based on the player count — on the towers, and deal each player a hand of three cards.

On a turn, play a movement card from your hand, then play a second movement card, then refill your hand to three cards. Cards allow you to move one of your wizards, a tower, or either a tower or wizard. Movement is always clockwise; sometimes movement is a specific number of spaces, and sometimes it's determined by a die roll, with you being able to roll the die up to the number of times shown on your card.

When you a move a tower, any wizards on that tower are carried forward on it — and you can move a tower on top of another tower, trapping any wizards on that lower tower. When you trap one or more wizards, you fill one of your magic flasks; you must fill all of your flasks in order to win. Additionally, you can spend filled flasks to cast one of the magic spells active in the game, with the basic ones allowing you to move a wizard or tower. (Spent flasks still count as filled.) To free your wizard, you must move the top part of the tower away.

If you land a wizard in the raven castle by exact count, your turn ends, then the raven castle advances on the game board to the next unoccupied space or tower with a raven shield. Whoever places their final wizard on the raven castle and has filled all of their flasks wins.

Game teaching

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(2) Delivered to Hong Kong SF smart lockers and self-pickup points:
The local shipping fee for a single purchase is HK$35, and free shipping is available for orders over HK$800!
Shipping time is generally 5-9 days.

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Note: A handling fee of HK$5 will be charged for a single purchase of less than HK$120.

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